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Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in...

Since presenting for MAXON at NAB 2014, I’ve received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation.  In this tutorial, I’ll show...

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Creating an Illustrative 2D Style Ribbon in Cinema 4D

In this tutorial I’m going to keep with the nice, 2D illustrative look theme and apply it to create those popular and trendy 2D style ribbon banners with 3D depth by using Cinema 4D.  I’ll start by...

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Using the Pose Morph Tag to Morph Between Objects in Cinema 4D

In this tutorial I’m going to show you a really cool workflow for animating or morphing between 2D style, illustrative objects using Cinema 4D.  First, we will start by going over things to consider...

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How to Morph Between Splines in Cinema 4D

In this tutorial I’m going to show you a really cool workflow for morphing between splines using Cinema 4D.  This kind of spline morphing animation is awesome for using in conjunction your 2D workflow...

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Eyedesyn Sketch & Toon Model Free Pack

Interested in digging into Sketch & Toon and want some S&T ready 3D models to experiment with?  This pack is just for you!  Enjoy these 18 total royalty free, commercially ready under Creative...

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How to Create a 2D Liquid Reveal in Cinema 4D

In this tutorial, I’ll show you how to create a liquid-y 2D reveal or transition wipe in Cinema 4D.    First I’ll go over how I used the Sketch Materials Adjustment options to create a stylized print...

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Using the Cinema 4D Collision Deformer in a 2D Workflow

In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Collision Deformer and show you how you can achieve a ‘squash & stretch’ animation without adding any keyframes!  The...

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Creating Motion Streaks in Cinema 4D Using Sketch & Toon

In this tutorial I’m going to be going over how you can use Sketch & Toon’s Motion lines to create motion streaks or trails inside of Cinema 4D.  First, I’ll show you how Motion Lines work and why...

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